Wheel Of Time Board Game

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Wheel Of Time Board Game

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The dice are used to generate four different kind of abilities, needed for recruiting characters, doing damage, and generating support or opposition during the challenges and the Last Battle.

Players try to obtain dominance by controlling the "Pattern", which is accomplished by winning the Pattern challenge that is initiated each turn.

Dominance gives a player the advantage of knowing what the opponent does before acting himself. When the Pattern is filled with 20 tokens, the game's final act commences: The Last Battle.

All characters and troops able to fight must enter the battleground for this epic clash. Rounds of battle are fought until one player has generated more than five support [ clarification needed ] over the opponent's total opposition; that player wins the game.

The other way to win is by eliminating the opponent's starting character. Taken from the old Precedence site.

Although they were rumored to be in their late design stages, the 3rd expansion "The White Tower" and the revised base game "2nd Edition" never came to be due to Precedence's demise.

Character cards represent the significant individuals in the game. All characters have allegiances to different factions within the game, which determines how much it costs to recruit them and be able to play them from hand.

Most characters have some special ability that they can use as listed in their effect text. The numbers in these colored boxes are how many dice the character rolls of that color.

Troops are like characters, but they represent large amounts of secondary characters in the game and they usually only have a Combat Ability.

A player can normally only have one copy of a troop or character in the game unless they have the "Multiple" trait.

Troops and characters usually participate in challenges, but do not interact with one another directly. Instead, characters interact with characters and troops interact with troops.

Including Starting Advantages Advantages are long-term effects that a character, the player, or troops can gain. Advantages tell a player what they can affect Character, Troop, Player, World [world affects all players].

Until discarded, the advantage remains in effect. If the card an advantage is attached to leaves play, so does the advantage. Prophecy cards are very powerful advantages, and have certain requirements that must be met before they can be played.

They reflect the various concepts of the Prophecies from the Jordan novels. Challenges represent the goals a player tries to accomplish to win the game.

Challenges have various effects depending on whether they are successful or not. Characters and troops must be allotted to participate in challenges in order to try to get them to succeed.

Many challenges allow a player to gain Pattern, some have other effects. Events represent actions taken by characters or a happening that is beyond their reach.

The effects are determined as soon as the card is played. Its effects must be resolved immediately and no other events can be played until after the effects of the first event have been resolved.

Unless it says otherwise, effects expire at the end of the current turn. Some events are limited events that a player can only play during their action round.

There are few events which specify when they can be played, and most events are simply played when appropriate.

Ability symbols are marked on the dice. Each book a player rolls on the green die indicates a point of Politics they can spend, each Chalice on the blue Intrigue, each Yin-Yang on the white is One Power and each Rider and Horse on the Black is Combat.

Most all cards have a number of these symbols listed at the bottom, which represents the cost of recruiting the card. The other three symbols on the dices are used in challenges.

The sword counts as a point of support for a challenge, the shield counts as a point of opposition, and the skull counts as damage done toward the opposition.

Some dice have sides with multiple symbols. These faces count as either symbol, depending on what the dice is rolled for. The game's setting in respect to the novels is ambiguous.

Elayna Sedai, the protagonist and the player's alter ego, is reading a report from an expedition she sent out, when she is attacked by an unknown assassin in her office in the White Tower.

Elayna follows the assassin and his army of Trollocs to the crumbling city of Shadar Logoth, which is inhabited by unknown evil creatures.

She tracks the assassin through the city, battling Trollocs and dark creatures along the way and finally corners the assassin, who admits that he was hired by the Forsaken Ishamael.

Ishamael is seeking the seals held by the Amyrlin. When Elayna finds the Amyrlin, she tells her of the Black Ajah.

Elayna takes a few moments to mourn the Amyrlin's passing, then pursues the assassin and his minions as the new acting Amyrlin. They lead her to an empty Aes Sedai expedition site outside a Whitecloak fortress.

She is captured by the Whitecloaks and thrown in the dungeon, where a few of the Aes Sedai are located. Elayna learns that some Aes Sedai were able to escape through a portal stone outside the fortress.

She manages to escape from her cell and makes her way to the portal stone. The portal takes her into the Mountains of Mist, near the fortress of Ishamael.

She finds the escaped Aes Sedai in the dungeon of the fortress, rescues them, and defends them while they make their way back to the portal stone.

Once they are all away, she begins to search the fortress for the Amyrlin's seal, which the assassin, now referred to as the Hound, brought to the fortress.

While searching the fortress, she finds some notes on a long lost ritual to remove from the seals the power with the intent to release the Dark Lord from his prison.

She eventually finds the seal, guarded by Sephraem. After defeating her and claiming the seal, Elayna is captured by Ishamael, who prepares to torture her.

He then explains that he has succumbed to the chaotic evil of Shadar Logoth, and how he purposefully pitted Ishamael, the Aes Sedai and the Whitecloaks against each other to sow chaos.

Elayna and Ishamael are able to escape the Hound's grasp, and Elayna begins gathering seals to complete the aforementioned ritual.

Once they are gathered, Elayna travels to Shayol Ghul, where the ritual must be performed. To his surprise, Elayna refuses the offer, noting how she had spent her life without those powers.

She sends the Hound falling to his death with the artifact and completes the ritual, ensuring that the Dark Lord cannot escape his prison until the Last Battle.

Jeff Lundrigan reviewed the PC version of the game for Next Generation , rating it three stars out of five, and stated that "Overall, this is a more-than-competent effort, which keeps the flavor of its source material while providing a decent challenge.

The game was given a rating of 8. From Wikipedia, the free encyclopedia. This article has multiple issues. Please help improve it or discuss these issues on the talk page.

Learn how and when to remove these template messages. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.

Unsourced material may be challenged and removed. This article's lead section does not adequately summarize key points of its contents.

Please consider expanding the lead to provide an accessible overview of all important aspects of the article. Please discuss this issue on the article's talk page.

September Archived from the original on September 13, PC Gamer UK Archived from the original on June 2, Computer Gaming World.

Archived from the original on March 3, Next Generation. Imagine Media. Computer Games Strategy Plus.

Archived from the original on February 4, Archived from the original on January 26,

Wheel Of Time Board Game Video

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Instead, characters interact with characters and troops interact with troops. Including Starting Advantages Advantages are long-term effects that a character, the player, or troops can gain.

Advantages tell a player what they can affect Character, Troop, Player, World [world affects all players]. Until discarded, the advantage remains in effect.

If the card an advantage is attached to leaves play, so does the advantage. Prophecy cards are very powerful advantages, and have certain requirements that must be met before they can be played.

They reflect the various concepts of the Prophecies from the Jordan novels. Challenges represent the goals a player tries to accomplish to win the game.

Challenges have various effects depending on whether they are successful or not. Characters and troops must be allotted to participate in challenges in order to try to get them to succeed.

Many challenges allow a player to gain Pattern, some have other effects. Events represent actions taken by characters or a happening that is beyond their reach.

The effects are determined as soon as the card is played. Its effects must be resolved immediately and no other events can be played until after the effects of the first event have been resolved.

Unless it says otherwise, effects expire at the end of the current turn. Some events are limited events that a player can only play during their action round.

There are few events which specify when they can be played, and most events are simply played when appropriate.

Ability symbols are marked on the dice. Each book a player rolls on the green die indicates a point of Politics they can spend, each Chalice on the blue Intrigue, each Yin-Yang on the white is One Power and each Rider and Horse on the Black is Combat.

Most all cards have a number of these symbols listed at the bottom, which represents the cost of recruiting the card. The other three symbols on the dices are used in challenges.

The sword counts as a point of support for a challenge, the shield counts as a point of opposition, and the skull counts as damage done toward the opposition.

Some dice have sides with multiple symbols. These faces count as either symbol, depending on what the dice is rolled for. There are also colored blank tokens used to show which challenges players are participating in and numbered tokens used to keep track of how much of an ability a player has generated.

The Pattern is the focus of the game. Each turn a token is to be placed on the Pattern. Depending on how various challenges go during the turn, the token could be in the neutral area, the light area, or the dark area.

When there are 20 tokens on the Pattern, the last battle starts, in which the side with the most tokens has an advantage. The Last Battle is a special challenge at the very end of the game that goes on until a player has enough points to win.

Whichever faction has the most pattern tokens on their side has dominance. This affects who goes first and last at the various stages of a turn.

It is easier to for a player to play a character card when they have other cards with the same allegiance on the table, and it is less expensive to recruit cards of the same allegiance.

The Forsaken : Never truly trusting one another, but working together to bring their own darkness to the Pattern and rule the world.

From Wikipedia, the free encyclopedia. This article is about a collectible card game. For other uses, see Wheel of time disambiguation.

New Spring 1. The Eye of the World 2. The Great Hunt 3. The game's setting in respect to the novels is ambiguous. Elayna Sedai, the protagonist and the player's alter ego, is reading a report from an expedition she sent out, when she is attacked by an unknown assassin in her office in the White Tower.

Elayna follows the assassin and his army of Trollocs to the crumbling city of Shadar Logoth, which is inhabited by unknown evil creatures.

She tracks the assassin through the city, battling Trollocs and dark creatures along the way and finally corners the assassin, who admits that he was hired by the Forsaken Ishamael.

Ishamael is seeking the seals held by the Amyrlin. When Elayna finds the Amyrlin, she tells her of the Black Ajah. Elayna takes a few moments to mourn the Amyrlin's passing, then pursues the assassin and his minions as the new acting Amyrlin.

They lead her to an empty Aes Sedai expedition site outside a Whitecloak fortress. She is captured by the Whitecloaks and thrown in the dungeon, where a few of the Aes Sedai are located.

Elayna learns that some Aes Sedai were able to escape through a portal stone outside the fortress. She manages to escape from her cell and makes her way to the portal stone.

The portal takes her into the Mountains of Mist, near the fortress of Ishamael. She finds the escaped Aes Sedai in the dungeon of the fortress, rescues them, and defends them while they make their way back to the portal stone.

Once they are all away, she begins to search the fortress for the Amyrlin's seal, which the assassin, now referred to as the Hound, brought to the fortress.

While searching the fortress, she finds some notes on a long lost ritual to remove from the seals the power with the intent to release the Dark Lord from his prison.

She eventually finds the seal, guarded by Sephraem. After defeating her and claiming the seal, Elayna is captured by Ishamael, who prepares to torture her.

He then explains that he has succumbed to the chaotic evil of Shadar Logoth, and how he purposefully pitted Ishamael, the Aes Sedai and the Whitecloaks against each other to sow chaos.

Elayna and Ishamael are able to escape the Hound's grasp, and Elayna begins gathering seals to complete the aforementioned ritual.

Once they are gathered, Elayna travels to Shayol Ghul, where the ritual must be performed. To his surprise, Elayna refuses the offer, noting how she had spent her life without those powers.

She sends the Hound falling to his death with the artifact and completes the ritual, ensuring that the Dark Lord cannot escape his prison until the Last Battle.

Jeff Lundrigan reviewed the PC version of the game for Next Generation , rating it three stars out of five, and stated that "Overall, this is a more-than-competent effort, which keeps the flavor of its source material while providing a decent challenge.

The game was given a rating of 8. From Wikipedia, the free encyclopedia. This article has multiple issues. Please help improve it or discuss these issues on the talk page.

Learn how and when to remove these template messages. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.

Unsourced material may be challenged and removed. This article's lead section does not adequately summarize key points of its contents.

Please consider expanding the lead to provide an accessible overview of all important aspects of the article. Please discuss this issue on the article's talk page.

September Archived from the original on September 13, PC Gamer UK Archived from the original on June 2, Computer Gaming World.

Archived from the original on March 3, Next Generation. Imagine Media. Computer Games Strategy Plus. Archived from the original on February 4, Archived from the original on January 26,

Lord of Chaos 7. The Path of Daggers 9. The dice are used to generate four different kind of abilities, needed for recruiting characters, doing damage, and generating support Marvel Heroes Games opposition during the challenges and the Find My Friends Online Free Battle. Although they were rumored to be in their late design stages, the 3rd expansion Internet Exchanges White Tower" and the revised base game "2nd Edition" never came to be due to Precedence's demise. Others offer more complex spells such as swapping the player's location with the target. For other uses, see Wheel of time disambiguation. This article has multiple issues. The Shadow Rising 5. From Wikipedia, the free encyclopedia. Ability symbols are marked on the dice. She tracks the assassin through the city, battling Trollocs and dark creatures along the way and finally Online Casino List In Makati the assassin, who admits that he was hired by the Forsaken Heutes. Events represent actions taken by characters or a happening that is beyond their reach. New Spring 1. The winner of the challenge receives a Web Games Online Free Rpg reward as specified by the challenge.

3 thoughts on “Wheel Of Time Board Game”

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